NPC Recruitable Dustil
By Princess Artemis and Jiara
8/2/2006 -- Download v1.6 here, 1.86 MB .rar
Download a patch file, needed for v1.5 and
below here, 98.5 KB .rar
This patch file will not fully update v1.4 to v1.6.
Short(ish) version of the info.rtf...
This mod will add Dustil as an NPC to SW KotOR II: The Sith Lords. Talk to him on Telos, see where things go :) Dustil's story is woven into TSL's as best as we could get him in. This is not a simple recruit mod-if you are successful in recruiting Dustil, he will become part of the story right up to the endgame.
This truly is as much Jiara's mod as it is mine-what she didn't write of Dustil's dialogue, she polished up, and his story we both hammered out together. I can't say at all that the actual modding part, creating the files, scripts, etc., was more of a contribution than Jiara's writing. It simply would have been a far poorer story and mod without her.
Please, do read this file. There is important information contained herein.
~~Version History~~
Mainly these are minor updates to dialogues where Dustil will
speak HK's lines that I didn't catch testing. Thanks to cjt0202,
Kha, and wilv for finding them and helping me figure out how to
fix some. Also fixes two bugs where the game crashes for some
people if they didn't recruit Dustil on Telos when leaving the
surface of Telos, as well as a bug that some encounter when
repairing HK-47 after recruiting Dustil permanently.
v1.1 -- added deton.dlg
v1.2 -- added kavardus.dlg and tr_end_kavar.ncs plus a working
way to get ChAiNz.2da's Kreia's Assorted Robes and this mod to
both work.
v1.3 -- added akkere.dlg
v1.4 -- added airtaxi.dlg, a_createhk47.ncs, and a new version of
hk47.dlg and shuttle1.dlg.
v1.5 -- Should display text for all language versions of TSL.
v1.6 -- Reworked Dustil's skills so they made more sense and
added the Class: Security feat.
~~Specifics~~
Dustil won't show up in a DS Revan game; this mod assumes the
same conceits about LS/DS Revan as TSL does. So if you want to
use it, make sure to tell Atton that Revan was Light Sided (male
or female doesn't matter, he just has slightly more to say LSF)
at the beginning of the game. There are other restrictions on the
mod, but I'll let you discover those for yourself-they are, I
believe, realistic. Also, if you've already landed on Telos
before installing this mod...sorry, but Dustil won't show up.
That's just how the game is made; there's nothing I can do about
that.
Dustil will replace HK-47; he has no sounds or voice overs (which means he's not going to suddenly take over HK's lines just because he took HK's spot in the party unless I missed something or couldn't fix it--you'll need to have captions on for the mod to make a lick of sense), but he does have his own dialogue and nine cut scenes (although you can only see eight in any given game). If the player does recruit him on Telos, he will be available later to pick up on another planet for a permanent recruit. He's a strong fighter, Jedi Guardian class; his attributes, feats, and Force powers are based on K1's Dustil but stepped up a notch. He didn't stop learning or suddenly lose abilities in the intervening years-and Dustil may not have showed it, but he knew an impressive number of Force powers and feats in K1, so he starts out with them and some higher levels feats/powers in some trees in K2. It amounts to three higher level Force powers (Force Storm, Force Whirlwind, Knight Speed), two new Force powers (Force Deflection and Juyo), two new feats (Perceptive, Class: Security), and four higher level feats (Improved Flurry, Improved Power Attack, Improved Critical Strike, and Weapon Specialization: Melee Weapons), plus the standard Jedi Guardian feats and the full Duelist tree. All the other feats and Force powers Dustil already knew five years ago. (I did modify one of his stats down, Natural AC, so that he didn't end up with an absolutely ridiculous amount of defense; I also didn't give him his K1 feats that no longer existed or were useless in K2 or were never designed for an NPC to have.)
Dustil permanently replaces HK-that means that even if you fix HK, he won't join your party, so if you want HK-47 in your party for a while, do it before you recruit Dustil permanently-he'll wait for you. (That doesn't mean there's no point in fixing HK after Dustil has been recruited-there's the XP, for one, and HK doesn't completely disappear from the game-he still has all of his Ebon Hawk cut scenes, plus one.)
Clarification: That means that recruiting Dustil on Telos is temporary and does not replace HK. It is only when he is permanently recruited that he'll replace HK. But you do need to recruit him on Telos in order to permanently recruit him later.
If you have Dustil at the time that you have to split the parties for Dxun and Onderon, picking HK-47 in dialogue should add Dustil to the party.
Dustil's left hand is locked for a reason-he's a duelist and I want him to stay that way. His initial equipment is his only; it's not meant to be too powerful, just slightly better than the original versions, and his armband is to compliment his single-handed fighting.
One side effect of his taking over for HK is that he seems to float in his party select and status screens-this is simply because HK is tall. There's no effect otherwise. Also, on his second recruit, a message may pop up saying that HK-47's influence changed--all this does is reset any influence gained or lost for HK before Dustil is recruited back to 'uninfluenced'. He occasionally 'learns' HK's specific feats, but he doesn't have them listed anywhere and can't seem to use them, as far as I know.
~~Installation~~
Navigate to your LucasArts\SWKotOR2 folder to install. This mod
automatically creates a backup of every file it overwrites or
modifies and adds them to backup in the mod folder.
If you make a habit of collecting a mod's files into subfolders, it may be best not to move appearance.2da, heads.2da, portraits.2da, upcrystals.2da, or globalcat.2da; it seems this mod gets confused if they aren't in the main Override.
The Source folder is only of interest to modders who may wish to look at them for reference.
~~Uninstall~~
Please read Uninstall.txt, included with this mod for the full
list of files that will need to be removed or fetched from the
backup folder in order to uninstall this mod.
~~Compatibility~~
This mod is not compatible with any other recruit mod that
replaces HK-47. This mod is not compatible with ChAiNz.2da's
Kreia's Assorted Robe Collection v1.1 straight off, but it can be
made compatible. If you wish to use both, install NPC Dustil
first, then Kreia's Assorted Robes. After that, go into NPC
Dustil's tslpatchdata folder, copy k_701area_enter.ncs to another
location, rename it 'old_701area_enter.ncs', then put it in
Override, where it will overwrite the version installed by Kreia's
Assorted Robes. This should make the mods play nice together.
Alternately, if that doesn't work, do this:
Go on Korriban and let ChAiNz' mod do its thing. Go back on the Hawk and save. Exit the game, go into Override, move the file k_701area_enter.ncs to somewhere else, like your desktop (you can add something like kreia_robe to the filename so you know which one it is; just as long as you change it back when you play through the game again, it'll be fine). Copy the same named file from Dustil recruit's tslpatchdata folder into Override. Load game, go back out on Korriban. Dustil should be there, as should the changes ChAiNz' mod needed to make.
Apparently, this mod is compatible with the USM. You just have to install USM first.
It may not be compatible with other mods that use puppets or the puppet table. It's compatible with my Mandalore Gets a Gizka, but other than that, I can't say.
There are two bug fixs included in this mod. Upon entering Telos Academy, it's possible to break the game picking the wrong dialogue choice. This mod will fix that with a new handmaiden.dlg (I don't believe this is really substantially different than Team Gizka's, but if you have that bug fix, this mod will not overwrite handmaiden.dlg). Also, if you have my New Carth Ages v.2, this mod will overwrite carthend.dlg. Let it. There are differences between the two. This mod does not conflict with www.team-gizka.org's Escaped Convicts bug fix. Razorfish kindly gave permission to use one of the scripts for it. Therefor, if you have that bug fix, this mod will overwrite k_231area_enter.ncs. Let it. Dustil will never show up without this mod's version of that script.
~~Credits~~
This mod would have been impossible without the invaluable help
of stoffe -mkb-, cjt0202, and Jiara (who wrote, directly or
indirectly, much more of Dustil's dialogue than I did-if you see
bad Dustil dialogue, credit me, if you see good Dustil dialogue,
blame Jiara ;), my loverly beta testers cjt0202, mjpb3, Jiara,
Darth Ixnay, and Kha, as well as all of the wonderful people at
Holowan Labs. Thanks also to Razorfish for allowing me to modify
a script.
~~More Thank Yous~~
Many thanks to cjt0202 for her help with scripting (giant thank
you for the near-water-tight heartbeat script!) and to Jiara for
writing most of Dustil's dialogue. Thanks and a plague of plot
gizkas on Delerious Jedi from kotorfanmedia.com for inflicting
this idea on me in the first place. Thanks also to Fred Tetra for
Kotor Tool, stoffe -mkb- for TSLPatcher and invaluable scripting
help (it would be a lesser mod indeed without her help), cchargin
for MDLOps, and tk102 for K-GFF. Thanks to everyone at Holowan
Labs for being so darned helpful and for posting scripts all over--this
mod uses custom scripts written by stoffe -mkb-, cjt0202, tk102,
and goodness knows who else, and some of my own fledgling work.
Thanks to tk102's DLG/UTI/UTC Language Converter 0.5, text should
display for all language versions of TSL.
~~Disclaimer~~
No infringement is intended against LucasArts, BioWare, or
Obsidian, the copyright holders for Star Wars: Knights of the Old
Republic. Please do not modify and upload this mod anywhere
without my and Jiara's express permission. I've tried to keep
this as bug-free as possible, but use this mod at your own risk.


Beware large groups of people! Don't mess with ex-Sith!




Because I'm convinced that jacket is a Telosian design, I made it
Dustil's default clothes.

Dustil's Zeison Sha Warrior armor is slightly different than the
norm.


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